Tag Archives: virtual reality

Searching for other players…

Posted by: Sherry Law on September 26, 2016 8:22 am

732016_149For as long as I can recall, I have had access to the internet. From the time I was a young teenager, I had reached out to friends through chat, created profiles on multiple social media sites, and enjoyed expressing who I was to the world. These social media sites were rudimentary at the time, providing image upload limits, having low traffic, unattractive aesthetics, and unsophisticated platforms for spreading information. However, they sufficed at the time and I created friendships with people from all across the world.

I remember playing a MUD while I was a teen, or a Multi-User Dungeon, one of the first online gaming platforms of the internet. You would be asked to type what your character would do; go n, go w, k goblin, get all… these were the inputs that would help your character navigate north, navigate west, kill a goblin, and get all of the corpse’s inventory for possible weapon upgrades or magical items. I was drawn to these online worlds and soon came to meet other users who would play with me, sharing their experience points as we adventured. The people I had encountered often became my Facebook friends, though seldom became conversational.

Later, I remember posting on an online art exhibit platform. There I shared my traditional and digital drawings with the world and pretty soon I started receiving comments. One particular user and I happened to get along and we not only became Facebook friends, but actually called each other on occasion as well!

Fast forward a decade, I now spend time in virtual reality (VR), where online gaming flourishes. While playing virtual billiards, I quickly found an opponent with the built in match-making. By the end of it, we spent nearly two hours talking and shooting billiards, and the experience was unlike anything I had encountered before. Although the MUD allowed we to interact with others, it was purely text based so the presence of another was unconvincing; and my friend on the art exhibit site and I shared dialogue over the phone, it was short lived and our lives naturally drifted apart as the exhibit became less popular. In contrast to this, VR allowed me to see this person’s height compared to my eye level. I saw that he would move his hands while talking to me, and fold them while he listened. I could see his head tilting upward while thinking over what was just discussed, and teleporting around each other made it feel like we were truly in a room together. This created a certain bond unlike anything I had ever experienced before by simply using a computer. I felt like I was with a whole person, even if he was thousands of miles away. I knew immediately that I had made a friend.

The friendship has moved to other platforms and we share experiences together regularly. We have played billiards together, played disc golf, enjoyed some air hockey, hung out in a tennis ball arena and shot selfies with our avatars, and we have even turned into robots and killed drones with our boomerang katanas. I have learned about his personal life beyond the screen, his history, and I have shared my own story with him. The bond between him and I could not have existed without VR, and this fact has profound implications for our evolving social dynamics. I shared various experiences with this new friend of mine. We worked together to battle evil forces, and were able to discuss our experience as we maneuvered and strategized within these simulations. What other experiences could people share together? How does this change the way we perceive and think about others? What other sides of a person could be observed through exploring, as Gene Wilder once said “a world of pure imagination”.

VR is more than fun. VR enhances empathy and understanding. We now have the ability to bond with a mind without the distractions of judgement by using the VR interface to mask irrelevant information, and instead select what our consciousness wishes to share with others.




*The views expressed by our authors are personal opinions and do not necessarily reflect the views of the CCPA

Making Contact Inside the Computer

Posted by: Sherry Law on June 29, 2016 11:49 am

Over the last 2 years as I have delved deeper into virtual reality (VR) I have learned things I never expected to experience. The fact that VR is programmable means that the experience is solely dependent on ones imagination (and perhaps a little aptitude for software development). VR transports you immediately into a new reality and this holds many implications. The truth is that the physical body, or meat space, does not go anywhere. It is the mind or the psyche that is convincingly transported and the focus of my exploration. This is the true potential for the impact of VR.

I recently received a consumer version VR device. This device not only allows you to glimpse into another world, but also provides you the ability to manipulate the world around you with your hands. In addition, the technology provides the freedom of movement throughout a play area where you can walk around, sit, dance, pivot, the full range of bodily motions as long as it is within the bounds of a play area. This transforms ones understanding of the lived experiences almost 100% from the meat space into a digital realm. When you can train your aim inside an archery simulation and the fidelity nearly reflects reality, it is a strange experience indeed. I have never done archery myself, but being able to have some measure of behavioural mimicry to archery was not only a fun experience, but immersive and tiring! Having to duck and dodge enemy fire, destroying enemies with accurate aim, and spinning around at a second’s notice to ensure no one was attacking you from behind was thrilling. To imagine that this is the new world of the gamer, no longer bound to a computer chair, but sweating instead in a dimly lit room, practicing proper aim that can maybe be carrieblogphotosherryd into the real world. On the score board, your abilities are compared against the best in the world and usernames compete in a never ending battle to the top rank.

I also experienced an amazing level of intimacy in VR. Coming headset to headset with other people around the world, playing games and chatting with them through mics was absolutely astounding. I could see their heads move about as they thought about the ideas I shared with them. People witnessed my hands held on my hips as I wait for them to take the next shot at pool. We giggled together as we threw chairs all around a digital bar and made a mess with beer bottles and books. I high fived someone from Germany, we chatted about what a strange experience VR was, we looked at each other’s computer screens to check time zone differences between me and someone from Illinois, and goofed around with the interface as we learned and tinkered with our new toys. I was approached by a Frenchman from Austria that even wanted to show me around the digital space while I practiced my French. We spent time with phantom others in our minds, while our bodies remained alone and without company, yet I felt connected online for the very first time. I have made several friends already from around the world.

Does the mind care that you are not physically next to a person? No. I can say for myself that my mind was thoroughly convinced that I was properly socializing with others beside me, sharing and laughing together in a room. Meeting with strangers was no more jarring than in person, and in earnest, less so because all my fears of judgment vanished with the replacement of my body as an avatar. However, my expression, who “I” was did not vanish, and was perhaps enhanced by the removal of my distracting physical self.




*The views expressed by our authors are personal opinions and do not necessarily reflect the views of the CCPA

Empathy Through Virtual Reality

Posted by: Sherry Law on September 22, 2015 12:51 pm

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As a virtual reality (VR) enthusiast, I have seen first hand demonstrations which encourage empathy. Computer graphics is sophisticated enough where facial expressions of avatars are believable, and if you pay attention to video games which focus on story/narrative, then you can see that context of avatars can be deep, meaningful, and nuanced, reflecting real people and real situations. These characters and their stories can be powerful enough to elicit deep emotions, not unlike how poetry or song can. However, because VR includes visual, audio, and contextual stimulus, the emotions rely less on interpretation, and instead are directly administered through the story telling and the expressiveness of the characters and environment which surround the observer.

Empathy, the ability to understand or share the feelings of others, is a powerful tool that all therapists employ. As a skill, it serves to help therapists navigate through the challenges that a client may be facing. Empathy is critical in client care for its ability to create a therapeutic alliance bound by understanding. Not only can empathy directly impact the therapeutic relationship, it can impact a therapist’s practice by reducing bias, prejudice, and conflict within the therapist from which they can develop and improve their practice. Due to the importance of this skill, developing empathy is a significant focus for many health professionals. Traditional ways of developing therapeutic skills include workshops, conferences, lectures, reading, and field experience. Although these methods have been invaluable and cannot be replaced, what VR could offer in the future is a streamlined, safe, and efficient way to learn and practice therapeutic skills, but also to tinker with our social interactions in a digital vacuum.

Once computer graphics, story-telling, and VR merge, you can have in the palm of your hands a powerful experience that is convincing on a human level. Imagine the avatars reacting to your movements, and paying attention to your actions and reactions to them. Imagine the avatars being able to express without even speaking, simply by using their facial expressions. Imagine having text boxes popping up to explain the reaction of the avatar and why they may have occurred, and more importantly, what you have done to contribute to such a response. What VR can provide is the isolation of these human expressions and an interactive environment from which to build empathy and tinker with social behaviour in a safe and insulated way.

As a practicing counsellor, I can see immense benefits in being able to interact with an avatar to test therapeutic methods. Given some context, how will the avatar react if I did this, said that, or looked away? Of course, the reactions of the avatar rely solely on the ability of the programmer to predict how a human would respond. Once health professionals become part of the development for these programs and experiences, much more can be expected of them.




*The views expressed by our authors are personal opinions and do not necessarily reflect the views of the CCPA

Presence

Posted by: Sherry Law on August 25, 2015 5:00 am

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In one of my previous posts I mentioned a phenomenon called presence, which is a potent experience capable of convincing a person that they occupy a place which they do not exist physically. This experience is difficult to describe but is the quintessential point I, and other researchers in the field of virtual reality, believe the technological and the therapeutic intersect. This post will attempt to explain how presence is achieved and how it can be therapeutic.

Presence, in terms of artistic experience, is also called immersion, explained by philosopher, Samuel Coleridge, as a “suspension of disbelief”. This experience can occur in any medium, such as a good book, or a tv show. If you can imagine a quiet evening with a book where an exciting story can make you forget that you have been turning the page for hours. This is an example of immersion. You feel as though you are a visitor to the story, or a witness to the events unfolding in your minds eye. What virtual reality (VR) accomplishes is immersion but replacing the minds eye with direct visual input. Continue reading




*The views expressed by our authors are personal opinions and do not necessarily reflect the views of the CCPA

Moore’s Law

Posted by: Sherry Law on June 8, 2015 1:40 pm

Moore’s law is an observation of exponential improvement in digital technology both due to the accumulating effect of research and development, and also the falling consumer cost of products. This describes a trend that we have been witnessing for the past few decades, and the explanation to our increasingly digital life style as Canadians. Computers used to be the size of trailer homes and very costly, convincing people that it was impossible that the computer would ever be a mainstream consumer product. The average person today carries with them more computer power in their pocket than was used during the Apollo missions to put humans on the moon. So what does this have to do with counselling and psychotherapy?

A new fleet of wearable technologies will be saturating the markets in the coming years. These technologies have great implications for how we interact with our world and with each other. Virtual reality (VR) can become one of those technologies which revolutionizes psychotherapy. VR is typically experienced through a head-mounted device and gives the user the experience of presence, a phenomenon whereby the user is convinced they are in a place other than reality, regardless of their conscious acknowledgment that what they are witnessing is not real. Once a person puts on one of these headsets, they are transported into an entirely crafted digital world . The programmable nature of digital technology means that a user can exist anywhere in reality, and in fantasy. A person can experience the thrill and excitement of a 100 foot high roller coaster, and moments later, be visibly shaken, left alone in a claustrophobic series of hallways and crypts. One can soar gracefully through space observing spiral galaxies to an accompanying orchestra, or simply relax within a virtual cinema with friends and family connected through the internet. Due to VR’s powerful impact, it has the potential to provide convincing therapeutic tools to aid in many therapies which rely on visualization, such as therapies to help manage phobias, anxieties, depression, and even mindfulness training for relaxation, among others.

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*The views expressed by our authors are personal opinions and do not necessarily reflect the views of the CCPA